The Flash CS6 color panel gets a slight facelift. Instead of choosing between HSB or RGB we now have both displayed simultaneously and all color values are accurately controlled using hot text sliders. Mixing colors in Flash has never been easier or more accurate. The creative folks over at Big Pink asked me to create an animation for children between 2 and 5 years of age. Because of the target audience I wanted the animation to have a soft yet inviting color palette.
The following is an excerpt from Acting and Performance for Animation by Derek Hayes and Chris Webster. This book is a practical guide to the variety of performance techniques relevant to animators. Here, Derek and Chris teach you the Stanislavski’s System.
Stanislavski’s intention was to put together a kind of toolbox that actors could use to create a truthful performance and to that end came up with a set of principles that could become the basis for such a thing. Let’s go through them and look at their relevance to animation.
Edgelooping is “modeling so that all surface contours naturally flow into each other, the way they do in the human body. This ensures the skin deforms in the direction the muscles naturally flow.” So, a good model that will deform well must have the edgeloops behaving along the same surface contours of the muscles. This is the only way for the geometry to move as it should. It takes reading the whole book, plus watching Tarek’s freedom-of-teach.com DVD to really get an understanding of how to model well and is beyond the scope of this book. If you are not familiar with modeling, please take a moment (or month) and take a look at those resources. For those of you that have modeled some, let’s take a closer look at one way edgeloops can make or break your rig.