Mar15
2013

By: admin                Categories: AnimationBooks

In Elvin A. Hernandez’s new book Set The Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games he discusses designing backgrounds that make character and story development more dynamic and realistic.

Elvin put together a series of videos that provide some great tips and techniques for background development.  Today in part two, we will look at the use of two-point perspective when creating background designs.

Part 1: Thumb Nails & Reference Material
Part 3: Rules of Illusion
Part 4: Implied Realism
Part 5: Wrapping Up

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