The following is an excerpt from 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume 1, 2e by Andrew Gahan. This edition is packed with tutorials that enhance your modeling skills and pump up your portfolio with high-quality work. Here, Gahan teaches you how to create hotkeys and scripts to save you some time!
Most modeling work involves a heavy amount of repetition, so it is more than worth your time to learn all the hotkeys for the major tools. If hotkeys are not assigned to your favorite tools by default, you can do it yourself using the Customize > Customize User Interface options. Sometimes, I write a script that performs a series of commands that I repeat again and again—it’s really not that hard to write basic scripts, so don’t be afraid to try it out yourself. Over the years, I have customized my workflow quite extensively to save me hours of repetition per day. Once you have made a couple of characters and want to save some time and energy, you should look at using scripting and hotkeys as a way of saving lots of time.
As I’ve been using 3ds Max for more than nine years, I’m very comfortable with the tools and my hotkeys for each modeling function that I use on a daily basis, so I don’t often use the icons. I usually run 3ds Max in Expert Mode (Views > Expert Mode), which keeps my interface free of clutter, giving me more room for looking at my character.If you are just starting out, you probably won’t want this, as it is good to explore the interface and each tool that is available, but it is a great option once you know exactly what you are doing.
As we are concerned with modeling, not animating, you can definitely turn off the track bar to save some room on your interface (Show UI ≥ Show Track Bar).
Viewport Preference Settings
By default, 3ds Max’s viewports display rather low-resolution textures by today’s standards. If you select Customize > Preferences > Viewports > Configure Driver, you can increase the maximum texture size. Select “1024” and check “Match Bitmap Size as Closely as Poss
ible” for both “Background Texture Size” and the “Download Texture Size.”
Excerpt from 3ds Max Modeling for Games: Insider’s Guide to Game Character, Vehicle, and Environment Modeling: Volume 1, 2e by Andrew Gahan © 2012 Taylor & Francis Group. All Rights Re